Sunday, March 28, 2004

I finished Astro Boy (GBA) this morning, on normal difficulty, which felt less than normal difficulty, especially when Treasure's involved. Difficulty (or lack thereof) aside, the game is smooth as silk. The graphics have a clean anime quality to them and the hit detection is spot on. My only real complaint is in the music department. It's a bit on the annoying side. Oh yeah, Astro Boy can't duck. What up wit' that? I hear Mega Man's coming out of retirement to sue for copyright infringement (how bass ackwards that'd be, eh?). Doesn't change the fact that it's one of the better pure action games on the GBA. Can't say I'm really optimistic 'bout Sonic Team's PS2 Astro game though.

Little analogy for ya': Sonic Team is to 3D as Matt is to swimming.

Four Swords + will bring out the worst in you and your friends. There's a term we use all the time at work: "buddyfucker". It's not a label you want attributed to yourself traditionally, but that's the name of the game in Four Swords +, which is practically in direct contrast to CC's teamwork style. Don't get me wrong, there's some puzzles and such that you'll need the other Links for but other than that it's an every-Link-for-himself buddyfuckin' extravaganza. I guess that makes the game a good gauge of your friends' loyalty, integrity and what-not. If your boy'll throw your Link into a pitfall to get a triforce shard for himself don't leave him alone with your kids.

Apparently, I'm being confused with this Sephiroth cosplayer... Sorry to dissapoint all the fangirls out there, but you got the wrong Matt. However, I do appreciate the flattering comments ;) ...

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